UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeneratedBlueprintDelegateBinding.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "GeneratedBlueprintDelegateBinding.generated.h"
10
16USTRUCT()
18{
20
21public:
22
24 UPROPERTY()
25 FName DelegatePropertyName;
26
28 UPROPERTY()
29 FName FunctionNameToBind;
30
32 : DelegatePropertyName(NAME_None)
33 , FunctionNameToBind(NAME_None)
34 { }
35};
36
37
41UCLASS(MinimalAPI)
44{
46
47public:
48
49 UPROPERTY()
50 TArray<FGeneratedBlueprintDelegateBinding> GeneratedBlueprintBindings;
51
52 //~ Begin DynamicBlueprintBinding Interface
53 ENGINE_API virtual void BindDynamicDelegates(UObject* InInstance) const override;
54 ENGINE_API virtual void UnbindDynamicDelegates(UObject* InInstance) const override;
55 ENGINE_API virtual void UnbindDynamicDelegatesForProperty(UObject* InInstance, const FObjectProperty* InObjectProperty) const override;
56 //~ End DynamicBlueprintBinding Interface
57};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition UnrealType.h:3087
Definition Array.h:670
Definition DynamicBlueprintBinding.h:20
Definition GeneratedBlueprintDelegateBinding.h:44
Definition Object.h:95
Definition GeneratedBlueprintDelegateBinding.h:18