UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InputKeyDelegateBinding.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
10#include "InputKeyDelegateBinding.generated.h"
11
12class UInputComponent;
13
14USTRUCT()
35
36UCLASS(MinimalAPI)
38{
40
41 UPROPERTY()
42 TArray<FBlueprintInputKeyDelegateBinding> InputKeyDelegateBindings;
43
44 //~ Begin UInputDelegateBinding Interface
45 ENGINE_API virtual void BindToInputComponent(UInputComponent* InputComponent, UObject* ObjectToBindTo) const override;
46 //~ End UInputDelegateBinding Interface
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EInputEvent
Definition EngineBaseTypes.h:31
@ IE_Pressed
Definition EngineBaseTypes.h:32
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition Array.h:670
Definition EnumAsByte.h:22
Definition InputComponent.h:729
Definition InputDelegateBinding.h:36
Definition InputKeyDelegateBinding.h:38
Definition Object.h:95
Definition InputDelegateBinding.h:14
Definition InputKeyDelegateBinding.h:16
Definition InputChord.h:24