UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StaticMeshSocket.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "UObject/Object.h"
9#include "StaticMeshSocket.generated.h"
10
11class AActor;
13
16{
18
19
25 UPROPERTY(Category=StaticMeshSocket, BlueprintReadOnly)
26 FName SocketName;
27
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=StaticMeshSocket)
30
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=StaticMeshSocket)
33
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=StaticMeshSocket)
35 FVector RelativeScale;
36
37 UPROPERTY(EditAnywhere, AdvancedDisplay, BlueprintReadWrite, Category=StaticMeshSocket)
38 FString Tag;
39
40#if WITH_EDITORONLY_DATA
41 UPROPERTY(EditAnywhere, AdvancedDisplay, Category=StaticMeshSocket)
43
44 /* Whether the socket was imported with the asset or created in the editor. Importer will remove/modify only imported socket and will not touch any editor created socket. */
45 UPROPERTY()
47#endif // WITH_EDITORONLY_DATA
48
50 ENGINE_API bool GetSocketMatrix(FMatrix& OutMatrix, class UStaticMeshComponent const* MeshComp) const;
51
53 ENGINE_API bool GetSocketTransform(FTransform& OutTransform, class UStaticMeshComponent const* MeshComp) const;
54
63 ENGINE_API bool AttachActor(AActor* Actor, class UStaticMeshComponent* MeshComp) const;
64
65 virtual void Serialize(FArchive& Ar) override;
66
67public:
68#if WITH_EDITOR
71 FChangedEvent& OnPropertyChanged() { return ChangedEvent; }
72
73 //~ Begin UObject Interface
74 virtual void PostEditChangeProperty( FPropertyChangedEvent& PropertyChangedEvent ) override;
75 //~ End UObject Interface
76
77private:
79 FChangedEvent ChangedEvent;
80#endif // WITH_EDITOR
81};
82
83
84
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_EVENT_TwoParams(OwningType, EventName, Param1Type, Param2Type)
Definition DelegateCombinations.h:60
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition Archive.h:1208
Definition NameTypes.h:617
Definition UnrealType.h:174
Definition Object.h:95
Definition StaticMeshSocket.h:16
Definition UnrealType.h:6865
Definition ObjectPtr.h:488