8#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
12#include "StaticMeshActor.generated.h"
23class AStaticMeshActor :
public AActor
29 TObjectPtr<class UStaticMeshComponent> StaticMeshComponent;
48 UFUNCTION(BlueprintCallable, Category = Mobility)
53 ENGINE_API virtual void CheckForErrors()
override;
75 class UStaticMeshComponent* GetStaticMeshComponent()
const {
return StaticMeshComponent; }
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EPhysicsReplicationMode
Definition EngineTypes.h:3378
return true
Definition ExternalRpcRegistry.cpp:601
ENavDataGatheringMode
Definition NavDataGatheringMode.h:9
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
virtual ENGINE_API void PostLoad() override
Definition Actor.cpp:1103
Definition Archive.h:1208
Definition NameTypes.h:617
Definition NavigationOctree.h:173
virtual FString GetDetailedInfoInternal() const
Definition Object.h:215
Definition EngineTypes.h:3787
Definition UnrealType.h:7001
Definition ObjectPtr.h:488