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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/Class.h"#include "InputCoreTypes.h"#include "Types/SlateEnums.h"#include "GenericPlatform/GenericApplication.h"#include "GenericPlatform/GenericPlatformInputDeviceMapper.h"#include "Layout/Geometry.h"#include "Types/SlateVector2.h"#include "Events.generated.h"Go to the source code of this file.
Classes | |
| struct | FFocusEvent |
| struct | FCaptureLostEvent |
| struct | FVirtualPointerPosition |
| struct | FInputEvent |
| struct | TStructOpsTypeTraits< FInputEvent > |
| struct | FKeyEvent |
| struct | TStructOpsTypeTraits< FKeyEvent > |
| struct | FAnalogInputEvent |
| struct | TStructOpsTypeTraits< FAnalogInputEvent > |
| struct | FCharacterEvent |
| struct | TStructOpsTypeTraits< FCharacterEvent > |
| class | FTouchKeySet |
| struct | FPointerEvent |
| struct | TStructOpsTypeTraits< FPointerEvent > |
| struct | FMotionEvent |
| struct | TStructOpsTypeTraits< FMotionEvent > |
| struct | FNavigationEvent |
| struct | TStructOpsTypeTraits< FNavigationEvent > |
| class | FWindowActivateEvent |
Enumerations | |
| enum class | EFocusCause : uint8 { Mouse , Navigation , SetDirectly , Cleared , OtherWidgetLostFocus , WindowActivate } |
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strong |
Context for focus change