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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Events.h>
Public Types | |
| enum | EActivationType { EA_Activate , EA_ActivateByMouse , EA_Deactivate } |
Public Member Functions | |
| FWindowActivateEvent (EActivationType InActivationType, TSharedRef< SWindow > InAffectedWindow) | |
| EActivationType | GetActivationType () const |
| void | SetActivationType (EActivationType InActivationType) |
| TSharedRef< SWindow > | GetAffectedWindow () const |
FWindowActivateEvent describes a window being activated or deactivated. (i.e. brought to the foreground or moved to the background) This event is only passed to top level windows; most widgets are incapable of receiving this event.
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Describes what actually happened to the window (e.g. Activated, Deactivated, Activated by a mouse click)
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The window that this activation/deactivation happened to
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Sets what actually happened to the window (e.g. Activated, Deactivated, Activated by a mouse click)