UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DemoPendingNetGame.h
Go to the documentation of this file.
1
// Copyright Epic Games, Inc. All Rights Reserved.
2
3
#pragma once
4
5
#include "
CoreMinimal.h
"
6
#include "
UObject/ObjectMacros.h
"
7
#include "
Engine/PendingNetGame.h
"
8
#include "DemoPendingNetGame.generated.h"
9
10
class
UEngine
;
11
struct
FWorldContext
;
12
13
UCLASS
(
transient
, config=
Engine
)
14
class
UDemoPendingNetGame
15
:
public
UPendingNetGame
16
{
17
GENERATED_UCLASS_BODY
()
18
19
// UPendingNetGame interface.
20
virtual
void
Tick
(
float
DeltaTime )
override
;
21
virtual
void
SendJoin()
override
;
22
virtual
bool
LoadMapCompleted(
UEngine
*
Engine
,
FWorldContext
&
Context
,
bool
bLoadedMapSuccessfully,
const
FString&
LoadMapError
)
override
;
23
};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EUpdateClockSource::Tick
@ Tick
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
PendingNetGame.h
EVulkanSyncPointType::Context
@ Context
Engine
Definition
Engine.Build.cs:7
UDemoPendingNetGame
Definition
DemoPendingNetGame.h:16
UEngine
Definition
Engine.h:711
UPendingNetGame
Definition
PendingNetGame.h:24
FWorldContext
Definition
Engine.h:334
Engine
Source
Runtime
Engine
Classes
Engine
DemoPendingNetGame.h
Generated by
1.9.8