UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BlockingVolume.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
GameFramework/Volume.h
"
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#include "BlockingVolume.generated.h"
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UCLASS
(MinimalAPI)
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class
ABlockingVolume
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:
public
AVolume
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{
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GENERATED_UCLASS_BODY
()
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public
:
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// UObject interface.
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#if WITH_EDITOR
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virtual
void
LoadedFromAnotherClass
(
const
FName
& OldClassName)
override
;
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virtual
void
PostEditChangeChainProperty
(
FPropertyChangedChainEvent
& PropertyChangedEvent)
override
;
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#endif
// WITH_EDITOR
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};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
Volume.h
ABlockingVolume
Definition
BlockingVolume.h:14
AVolume
Definition
Volume.h:18
FName
Definition
NameTypes.h:617
FPropertyChangedChainEvent
Definition
UnrealType.h:7001
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Engine
BlockingVolume.h
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