UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetworkSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "NetworkSettings.generated.h"
9
11
12USTRUCT()
14{
16
17 UPROPERTY()
18 FString ProfileName;
19
20 UPROPERTY()
21 FString ToolTip;
22};
23
27UCLASS(config=Engine, defaultconfig, meta=(DisplayName="Network"), MinimalAPI)
29{
31
32
33 static const int32 DefaultMaxRepArraySize = 2 * 1024;
34
36 static const int32 DefaultMaxRepArrayMemory = UINT16_MAX;
37
38 UPROPERTY(config, EditAnywhere, Category=libcurl, meta=(
39 ConsoleVariable="n.VerifyPeer",DisplayName="Verify Peer",
40 ToolTip="If true, libcurl authenticates the peer's certificate. Disable to allow self-signed certificates."))
42
43 UPROPERTY(config, EditAnywhere, Category=World, meta = (
44 ConsoleVariable = "p.EnableMultiplayerWorldOriginRebasing", DisplayName = "Enable Multiplayer World Origin Rebasing",
45 ToolTip="If true, origin rebasing is enabled in multiplayer games, meaning that servers and clients can have different local world origins."))
47
49 UPROPERTY(config)
50 TArray<FNetworkEmulationProfileDescription> NetworkEmulationProfiles;
51
52public:
53
54 //~ Begin UObject Interface
55
56 ENGINE_API virtual void PostInitProperties() override;
57#if WITH_EDITOR
58 ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
59#endif
60
61 //~ End UObject Interface
62};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Engine.Build.cs:7
Definition Array.h:670
Definition DeveloperSettings.h:24
Definition NetworkSettings.h:29
Definition NetworkSettings.h:14
Definition UnrealType.h:6865