13#include "SceneCapture.generated.h"
22 UE_DEPRECATED(4.22,
"SceneCapture's mesh and frustum components should now be accessed through the SceneCaptureComponent instead of the Actor")
26 UPROPERTY(Category = Components, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess =
"true"))
34 UE_DEPRECATED(4.22,
"SceneCapture's mesh and frustum components should now be accessed through the SceneCaptureComponent instead of the Actor")
35 class UStaticMeshComponent* GetMeshComp()
const
38 return MeshComp_DEPRECATED;
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition SceneCapture.h:17
Definition Archive.h:1208
Definition ObjectPtr.h:488