8#include "DecalActor.generated.h"
21UCLASS(hideCategories=(
Collision, Attachment,
Actor,
Input, Replication), showCategories=(
"Input|MouseInput",
"Input|TouchInput"), ComponentWrapperClass, MinimalAPI)
32#if WITH_EDITORONLY_DATA
49 UFUNCTION(BlueprintCallable, Category=
"Rendering|Components|Decal", meta=(DeprecatedFunction))
51 UFUNCTION(BlueprintCallable, Category=
"Rendering|Components|Decal", meta=(DeprecatedFunction))
53 UFUNCTION(BlueprintCallable, Category=
"Rendering|Components|Decal", meta=(DeprecatedFunction))
78#if WITH_EDITORONLY_DATA
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
virtual ENGINE_API void PostLoad() override
Definition Actor.cpp:1103
Definition Archive.h:1208
Definition MaterialInstanceDynamic.h:15
Definition MaterialInterface.h:296
Definition UnrealType.h:6865
Definition ObjectPtr.h:488