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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Containers/IndirectArray.h"#include "Stats/Stats.h"#include "HAL/IConsoleManager.h"#include "RenderingThread.h"#include "RenderResource.h"#include "RayTracingGeometry.h"#include "PrimitiveViewRelevance.h"#include "ShaderParameters.h"#include "SceneView.h"#include "VertexFactory.h"#include "LocalVertexFactory.h"#include "MaterialShared.h"#include "Materials/Material.h"#include "StaticMeshResources.h"#include "StaticMeshSceneProxy.h"#include "Components/InstancedStaticMeshComponent.h"#include "Engine/StaticMesh.h"#include "StaticMeshLight.h"Go to the source code of this file.
Classes | |
| class | FStaticMeshInstanceBuffer |
| struct | FInstancingUserData |
| struct | FInstancedStaticMeshDataType |
| struct | FInstancedStaticMeshVertexFactory |
| class | FInstancedStaticMeshVertexFactoryShaderParameters |
| class | FInstancedStaticMeshRenderData |
| class | FInstancedStaticMeshSceneProxy |
| struct | FComponentInstanceSharingData |
| struct | FComponentInstancedLightmapData |
Typedefs | |
| typedef TUniformBufferRef< FInstancedStaticMeshVFLooseUniformShaderParameters > | FInstancedStaticMeshVFLooseUniformShaderParametersRef |
| typedef TUniformBufferRef<FInstancedStaticMeshVFLooseUniformShaderParameters> FInstancedStaticMeshVFLooseUniformShaderParametersRef |
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