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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InstancedStaticMesh.h>
Public Attributes | |
| FVertexStreamComponent | InstanceOriginComponent |
| FVertexStreamComponent | InstanceTransformComponent [3] |
| FVertexStreamComponent | InstanceLightmapAndShadowMapUVBiasComponent |
| FRHIShaderResourceView * | InstanceOriginSRV = nullptr |
| FRHIShaderResourceView * | InstanceTransformSRV = nullptr |
| FRHIShaderResourceView * | InstanceLightmapSRV = nullptr |
| FRHIShaderResourceView * | InstanceCustomDataSRV = nullptr |
| int32 | NumCustomDataFloats = 0 |
| FRHIShaderResourceView* FInstancedStaticMeshDataType::InstanceCustomDataSRV = nullptr |
| FVertexStreamComponent FInstancedStaticMeshDataType::InstanceLightmapAndShadowMapUVBiasComponent |
The stream to read the Lightmap Bias and Random instance ID from.
| FRHIShaderResourceView* FInstancedStaticMeshDataType::InstanceLightmapSRV = nullptr |
| FVertexStreamComponent FInstancedStaticMeshDataType::InstanceOriginComponent |
The stream to read the mesh transform from.
| FRHIShaderResourceView* FInstancedStaticMeshDataType::InstanceOriginSRV = nullptr |
| FVertexStreamComponent FInstancedStaticMeshDataType::InstanceTransformComponent[3] |
The stream to read the mesh transform from.
| FRHIShaderResourceView* FInstancedStaticMeshDataType::InstanceTransformSRV = nullptr |
| int32 FInstancedStaticMeshDataType::NumCustomDataFloats = 0 |