UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInstancedStaticMeshDataType Struct Reference

#include <InstancedStaticMesh.h>

Public Attributes

FVertexStreamComponent InstanceOriginComponent
 
FVertexStreamComponent InstanceTransformComponent [3]
 
FVertexStreamComponent InstanceLightmapAndShadowMapUVBiasComponent
 
FRHIShaderResourceViewInstanceOriginSRV = nullptr
 
FRHIShaderResourceViewInstanceTransformSRV = nullptr
 
FRHIShaderResourceViewInstanceLightmapSRV = nullptr
 
FRHIShaderResourceViewInstanceCustomDataSRV = nullptr
 
int32 NumCustomDataFloats = 0
 

Member Data Documentation

◆ InstanceCustomDataSRV

FRHIShaderResourceView* FInstancedStaticMeshDataType::InstanceCustomDataSRV = nullptr

◆ InstanceLightmapAndShadowMapUVBiasComponent

FVertexStreamComponent FInstancedStaticMeshDataType::InstanceLightmapAndShadowMapUVBiasComponent

The stream to read the Lightmap Bias and Random instance ID from.

◆ InstanceLightmapSRV

FRHIShaderResourceView* FInstancedStaticMeshDataType::InstanceLightmapSRV = nullptr

◆ InstanceOriginComponent

FVertexStreamComponent FInstancedStaticMeshDataType::InstanceOriginComponent

The stream to read the mesh transform from.

◆ InstanceOriginSRV

FRHIShaderResourceView* FInstancedStaticMeshDataType::InstanceOriginSRV = nullptr

◆ InstanceTransformComponent

FVertexStreamComponent FInstancedStaticMeshDataType::InstanceTransformComponent[3]

The stream to read the mesh transform from.

◆ InstanceTransformSRV

FRHIShaderResourceView* FInstancedStaticMeshDataType::InstanceTransformSRV = nullptr

◆ NumCustomDataFloats

int32 FInstancedStaticMeshDataType::NumCustomDataFloats = 0

The documentation for this struct was generated from the following file: