#include <InstancedStaticMesh.h>
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| void | Bind (const FShaderParameterMap &ParameterMap) |
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| ENGINE_API void | GetElementShaderBindings (const class FSceneInterface *Scene, const FSceneView *View, const FMeshMaterialShader *Shader, const EVertexInputStreamType InputStreamType, ERHIFeatureLevel::Type FeatureLevel, const FVertexFactory *VertexFactory, const FMeshBatchElement &BatchElement, FMeshDrawSingleShaderBindings &ShaderBindings, FVertexInputStreamArray &VertexStreams) const |
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| ENGINE_API void | Bind (const FShaderParameterMap &ParameterMap) |
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| ENGINE_API void | GetElementShaderBindingsBase (const class FSceneInterface *Scene, const FSceneView *View, const FMeshMaterialShader *Shader, const EVertexInputStreamType InputStreamType, ERHIFeatureLevel::Type FeatureLevel, const FVertexFactory *VertexFactory, const FMeshBatchElement &BatchElement, FRHIUniformBuffer *VertexFactoryUniformBuffer, FMeshDrawSingleShaderBindings &ShaderBindings, FVertexInputStreamArray &VertexStreams) const |
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| | FLocalVertexFactoryShaderParametersBase () |
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| | LAYOUT_FIELD (FShaderParameter, LODParameter) |
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| | LAYOUT_FIELD (bool, bAnySpeedTreeParamIsBound) |
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| void | Bind (const class FShaderParameterMap &ParameterMap) |
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| void | GetElementShaderBindings (const class FSceneInterface *Scene, const class FSceneView *View, const class FMeshMaterialShader *Shader, const EVertexInputStreamType InputStreamType, ERHIFeatureLevel::Type FeatureLevel, const class FVertexFactory *VertexFactory, const struct FMeshBatchElement &BatchElement, class FMeshDrawSingleShaderBindings &ShaderBindings, FVertexInputStreamArray &VertexStreams) const |
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◆ Bind()
◆ GetElementShaderBindings()
The documentation for this class was generated from the following files: