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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InstancedStaticMesh.h>
Public Member Functions | |
| ENGINE_API | FInstancedStaticMeshRenderData (const FInstancedStaticMeshSceneProxyDesc *InDesc, ERHIFeatureLevel::Type InFeatureLevel) |
| ENGINE_API void | ReleaseResources (FSceneInterface *Scene, const UStaticMesh *StaticMesh) |
| ENGINE_API void | BindBuffersToVertexFactories (FRHICommandListBase &RHICmdList, FStaticMeshInstanceBuffer *InstanceBuffer) |
Container for vertex factories used in the proxy to link MDC to the attribute buffers and similar data.
| FInstancedStaticMeshRenderData::FInstancedStaticMeshRenderData | ( | const FInstancedStaticMeshSceneProxyDesc * | InDesc, |
| ERHIFeatureLevel::Type | InFeatureLevel | ||
| ) |
| void FInstancedStaticMeshRenderData::BindBuffersToVertexFactories | ( | FRHICommandListBase & | RHICmdList, |
| FStaticMeshInstanceBuffer * | InstanceBuffer | ||
| ) |
| void FInstancedStaticMeshRenderData::ReleaseResources | ( | FSceneInterface * | Scene, |
| const UStaticMesh * | StaticMesh | ||
| ) |
| UInstancedStaticMeshComponent* FInstancedStaticMeshRenderData::Component |
Source component
| ERHIFeatureLevel::Type FInstancedStaticMeshRenderData::FeatureLevel |
Feature level used when creating instance data
| int32 FInstancedStaticMeshRenderData::LightMapCoordinateIndex |
Cache off some component data.
| FStaticMeshLODResourcesArray& FInstancedStaticMeshRenderData::LODModels |
LOD render data from the static mesh.
| const FStaticMeshRayTracingProxyLODArray* FInstancedStaticMeshRenderData::RayTracingProxyLODs = nullptr |
| TIndirectArray<FInstancedStaticMeshVertexFactory> FInstancedStaticMeshRenderData::RayTracingProxyVertexFactories |
| TIndirectArray<FInstancedStaticMeshVertexFactory> FInstancedStaticMeshRenderData::VertexFactories |
Vertex factory