UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EngineCustomTimeStep.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Object.h"
8#include "EngineCustomTimeStep.generated.h"
9
13UENUM()
28
34UCLASS(abstract, MinimalAPI)
36{
38
39public:
42
44 virtual void Shutdown(class UEngine* InEngine) PURE_VIRTUAL(UEngineCustomTimeStep::Shutdown, );
45
51
54
56 virtual FString GetDisplayName() const { return GetName(); };
57
58public:
60 static ENGINE_API void UpdateApplicationLastTime();
61};
62
#define PURE_VIRTUAL(func,...)
Definition CoreMiscDefines.h:103
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ECustomTimeStepSynchronizationState
Definition EngineCustomTimeStep.h:15
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
Definition EngineCustomTimeStep.h:36
virtual bool Initialize(class UEngine *InEngine) PURE_VIRTUAL(UEngineCustomTimeStep
Definition EngineCustomTimeStep.h:41
virtual void virtual Shutdown(class UEngine *InEngine) PURE_VIRTUAL(UEngineCustomTimeStep boo UpdateTimeStep)(class UEngine *InEngine) PURE_VIRTUAL(UEngineCustomTimeStep
Definition EngineCustomTimeStep.h:50
virtual ECustomTimeStepSynchronizationState GetSynchronizationState() const PURE_VIRTUAL(UEngineCustomTimeStep
Definition EngineCustomTimeStep.h:53
Definition Engine.h:711
Definition Object.h:95