TEXTUREGROUP_Cinematic: should be used for Cinematics which will be baked out and want to have the highest settings
| Enumerator |
|---|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| UMETA | Obsolete - kept for backwards compatibility.
No compression, no mips.
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
No compression, created on import of a .IES file.
Non-filtered, useful for 2D rendering.
Hierarchical LOD generated textures
Impostor Color Textures
Impostor Normal and Depth, use default compression
8 bit data stored in textures
16 bit data stored in textures
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
Default for the "texture".
2x2 average, default for the "texture group".
8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
Do not touch existing mip chain as it contains generated data.
Blur further (useful for image based reflections).
Use the first texel of each 2x2 (or 2x2x2) group.
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
CompositingTexture needs to be a normal map with the same or larger size.
Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group
The texture will be tiled during the cook process if the platform supports it.
The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.
Use setting from the Texture Group.
|
| TEXTUREGROUP_MAX | |