UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextureDefines.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"

Go to the source code of this file.

Classes

struct  FTextureSourceFormatInfo
 

Namespaces

namespace  ETexturePowerOfTwoSetting
 
namespace  UE
 
namespace  UE::TextureDefines
 

Enumerations

enum  TextureGroup : int {
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , TEXTUREGROUP_MAX
}
 
enum  TextureMipGenSettings : int {
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , TMGS_MAX
}
 
enum  ETexturePowerOfTwoSetting::Type : int {
  ETexturePowerOfTwoSetting::None , ETexturePowerOfTwoSetting::PadToPowerOfTwo , ETexturePowerOfTwoSetting::PadToSquarePowerOfTwo , ETexturePowerOfTwoSetting::StretchToPowerOfTwo ,
  ETexturePowerOfTwoSetting::StretchToSquarePowerOfTwo , ETexturePowerOfTwoSetting::ResizeToSpecificResolution
}
 
enum class  ETextureSamplerFilter : uint8 {
  Point , Bilinear , Trilinear , AnisotropicPoint ,
  AnisotropicLinear
}
 
enum class  ETextureMipLoadOptions : uint8 { Default , AllMips , OnlyFirstMip }
 
enum class  ETextureAvailability : uint8 { GPU , CPU }
 
enum class  ETextureDownscaleOptions : uint8 {
  Default , Unfiltered , SimpleAverage , Sharpen0 ,
  Sharpen1 , Sharpen2 , Sharpen3 , Sharpen4 ,
  Sharpen5 , Sharpen6 , Sharpen7 , Sharpen8 ,
  Sharpen9 , Sharpen10
}
 
enum  ETextureLossyCompressionAmount : int {
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World")
}
 
enum class  ETextureEncodeSpeed : uint8 { Final = 0 , FinalIfAvailable = 1 , Fast = 2 }
 
enum class  ETextureClass : uint8 {
  Invalid , TwoD , Cube , Array ,
  CubeArray , Volume , TwoDDynamic , RenderTarget ,
  Other2DNoSource , OtherUnknown
}
 
enum  ECompositeTextureMode : int {
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , CTM_MAX
}
 
enum  ETextureSourceCompressionFormat : int {
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , TSCF_MAX
}
 
enum  ETextureSourceFormat : int {
  TSF_Invalid , TSF_G8 , TSF_BGRA8 , TSF_BGRE8 ,
  TSF_RGBA16 , TSF_RGBA16F , TSF_RGBA8_DEPRECATED , TSF_RGBE8_DEPRECATED ,
  TSF_G16 , TSF_RGBA32F , TSF_R16F , TSF_R32F ,
  TSF_MAX
}
 
enum  TextureCompressionSettings : int {
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  UMETA =(DisplayName="ini:World") , TC_MAX
}
 
enum class  ETextureSourceEncoding : uint8 {
  TSE_None = 0 UMETA(DisplayName = "None", ToolTip = "The source encoding is not overridden.") , TSE_Linear = 1 UMETA(DisplayName = "Linear", ToolTip = "The source encoding is considered linear (before optional sRGB encoding is applied).") , TSE_sRGB = 2 UMETA(DisplayName = "sRGB", ToolTip = "sRGB source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_ST2084 = 3 UMETA(DisplayName = "ST 2084/PQ", ToolTip = "SMPTE ST 2084/PQ source encoding to be linearized (before optional sRGB encoding is applied).") ,
  TSE_Gamma22 = 4 UMETA(DisplayName = "Gamma 2.2", ToolTip = "Gamma 2.2 source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_BT1886 = 5 UMETA(DisplayName = "BT1886/Gamma 2.4", ToolTip = "BT1886/Gamma 2.4 source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_Gamma26 = 6 UMETA(DisplayName = "Gamma 2.6", ToolTip = "Gamma 2.6 source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_Cineon = 7 UMETA(DisplayName = "Cineon", ToolTip = "Cineon source encoding to be linearized (before optional sRGB encoding is applied).") ,
  TSE_REDLog = 8 UMETA(DisplayName = "REDLog", ToolTip = "RED Log source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_REDLog3G10 = 9 UMETA(DisplayName = "REDLog3G10", ToolTip = "RED Log3G10 source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_SLog1 = 10 UMETA(DisplayName = "SLog1", ToolTip = "Sony SLog1 source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_SLog2 = 11 UMETA(DisplayName = "SLog2", ToolTip = "Sony SLog2 source encoding to be linearized (before optional sRGB encoding is applied).") ,
  TSE_SLog3 = 12 UMETA(DisplayName = "SLog3", ToolTip = "Sony SLog3 source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_AlexaV3LogC = 13 UMETA(DisplayName = "AlexaV3LogC", ToolTip = "ARRI Alexa V3 LogC source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_CanonLog = 14 UMETA(DisplayName = "CanonLog", ToolTip = "Canon Log source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_ProTune = 15 UMETA(DisplayName = "ProTune", ToolTip = "GoPro ProTune source encoding to be linearized (before optional sRGB encoding is applied).") ,
  TSE_VLog = 16 UMETA(DisplayName = "V-Log", ToolTip = "Panasonic V-Log source encoding to be linearized (before optional sRGB encoding is applied).") , TSE_MAX
}
 
enum class  ETextureColorSpace : uint8 {
  TCS_None = 0 UMETA(DisplayName = "None", ToolTip = "No explicit color space definition.") , TCS_sRGB = 1 UMETA(DisplayName = "sRGB / Rec709", ToolTip = "sRGB / Rec709 (BT.709) color primaries, with D65 white point.") , TCS_Rec2020 = 2 UMETA(DisplayName = "Rec2020", ToolTip = "Rec2020 (BT.2020) primaries with D65 white point.") , TCS_ACESAP0 = 3 UMETA(DIsplayName = "ACES AP0", ToolTip = "ACES AP0 wide gamut primaries, with D60 white point.") ,
  TCS_ACESAP1 = 4 UMETA(DIsplayName = "ACES AP1 / ACEScg", ToolTip = "ACES AP1 / ACEScg wide gamut primaries, with D60 white point.") , TCS_P3DCI = 5 UMETA(DisplayName = "P3DCI", ToolTip = "P3 (Theater) primaries, with DCI Calibration white point.") , TCS_P3D65 = 6 UMETA(DisplayName = "P3D65", ToolTip = "P3 (Display) primaries, with D65 white point.") , TCS_REDWideGamut = 7 UMETA(DisplayName = "RED Wide Gamut", ToolTip = "RED Wide Gamut primaries, with D65 white point.") ,
  TCS_SonySGamut3 = 8 UMETA(DisplayName = "Sony S-Gamut3", ToolTip = "Sony S-Gamut/S-Gamut3 primaries, with D65 white point.") , TCS_SonySGamut3Cine = 9 UMETA(DisplayName = "Sony S-Gamut3 Cine", ToolTip = "Sony S-Gamut3 Cine primaries, with D65 white point.") , TCS_AlexaWideGamut = 10 UMETA(DisplayName = "Alexa Wide Gamut", ToolTip = "Alexa Wide Gamut primaries, with D65 white point.") , TCS_CanonCinemaGamut = 11 UMETA(DisplayName = "Canon Cinema Gamut", ToolTip = "Canon Cinema Gamut primaries, with D65 white point.") ,
  TCS_GoProProtuneNative = 12 UMETA(DisplayName = "GoPro Protune Native", ToolTip = "GoPro Protune Native primaries, with D65 white point.") , TCS_PanasonicVGamut = 13 UMETA(DisplayName = "Panasonic V-Gamut", ToolTip = "Panasonic V-Gamut primaries, with D65 white point.") , TCS_Custom = 99 UMETA(DisplayName = "Custom", ToolTip = "User defined color space and white point.") , TCS_MAX
}
 
enum  TextureCookPlatformTilingSettings : uint8 { UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , TCPTS_MAX }
 
enum class  ETextureChromaticAdaptationMethod : uint8 { TCAM_None = 0 UMETA(DisplayName = "None", ToolTip = "No chromatic adaptation is applied.") , TCAM_Bradford = 1 UMETA(DisplayName = "Bradford", ToolTip = "Chromatic adaptation is applied using the Bradford method.") , TCAM_CAT02 = 2 UMETA(DisplayName = "CAT02", ToolTip = "Chromatic adaptation is applied using the CAT02 method.") , TCAM_MAX }
 
enum  TextureFilter : int {
  UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") ,
  TF_MAX
}
 
enum  TextureAddress : int { UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , UMETA =(DisplayName="ini:World") , TA_MAX }
 
enum  ETextureMipCount : int { TMC_ResidentMips , TMC_AllMips , TMC_AllMipsBiased , TMC_MAX }
 
enum  ETextureCompressionQuality : int {
  TCQ_Default = 0 UMETA(DisplayName="Default") , TCQ_Lowest = 1 UMETA(DisplayName="Lowest (ASTC 12x12)") , TCQ_Low = 2 UMETA(DisplayName="Low (ASTC 10x10)") , TCQ_Medium = 3 UMETA(DisplayName="Medium (ASTC 8x8)") ,
  TCQ_High = 4 UMETA(DisplayName="High (ASTC 6x6)") , TCQ_Highest = 5 UMETA(DisplayName="Highest (ASTC 4x4)") , TCQ_MAX
}
 
enum  ETextureStreamingMethod : int { TSM_Invalid = 0 , TSM_NotStreamed , TSM_Streamed , TSM_VirtualStreamed }
 

Functions

bool UE::TextureDefines::IsHDR (ETextureSourceFormat Format)
 
bool UE::TextureDefines::IsHDR (TextureCompressionSettings CompressionSettings)
 
bool UE::TextureDefines::IsUncompressed (TextureCompressionSettings CompressionSettings)
 
bool UE::TextureDefines::ShouldUseGreyScaleEditorVisualization (TextureCompressionSettings CompressionSettings)
 

Variables

ENGINE_API FTextureSourceFormatInfo GTextureSourceFormats [TSF_MAX]
 

Enumeration Type Documentation

◆ ECompositeTextureMode

Enumerator
UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

CTM_MAX 

◆ ETextureAvailability

Enumerator
GPU 
CPU 

◆ ETextureChromaticAdaptationMethod

List of chromatic adaptation methods, matching the list in ColorManagementDefines.h.

Enumerator
TCAM_None 
TCAM_Bradford 
TCAM_CAT02 
TCAM_MAX 

◆ ETextureClass

enum class ETextureClass : uint8
strong
Enumerator
Invalid 
TwoD 
Cube 
Array 
CubeArray 
Volume 
TwoDDynamic 
RenderTarget 
Other2DNoSource 
OtherUnknown 

◆ ETextureColorSpace

enum class ETextureColorSpace : uint8
strong

List of (source) texture color spaces, matching the list in ColorManagementDefines.h.

Enumerator
TCS_None 
TCS_sRGB 
TCS_Rec2020 
TCS_ACESAP0 
TCS_ACESAP1 
TCS_P3DCI 
TCS_P3D65 
TCS_REDWideGamut 
TCS_SonySGamut3 
TCS_SonySGamut3Cine 
TCS_AlexaWideGamut 
TCS_CanonCinemaGamut 
TCS_GoProProtuneNative 
TCS_PanasonicVGamut 
TCS_Custom 
TCS_MAX 

◆ ETextureCompressionQuality

Enumerator
TCQ_Default 
TCQ_Lowest 
TCQ_Low 
TCQ_Medium 
TCQ_High 
TCQ_Highest 
TCQ_MAX 

◆ ETextureDownscaleOptions

Enumerator
Default 

Fallback to the "texture group" settings

Unfiltered 

Unfiltered

SimpleAverage 

Average, default for the "texture group"

Sharpen0 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen1 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen2 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen3 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen4 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen5 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen6 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen7 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen8 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen9 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Sharpen10 

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

◆ ETextureEncodeSpeed

enum class ETextureEncodeSpeed : uint8
strong
Enumerator
Final 
FinalIfAvailable 
Fast 

◆ ETextureLossyCompressionAmount

Enumerator
UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

◆ ETextureMipCount

Enumerator
TMC_ResidentMips 
TMC_AllMips 
TMC_AllMipsBiased 
TMC_MAX 

◆ ETextureMipLoadOptions

Enumerator
Default 
AllMips 
OnlyFirstMip 

◆ ETextureSamplerFilter

Enumerator
Point 
Bilinear 
Trilinear 
AnisotropicPoint 
AnisotropicLinear 

◆ ETextureSourceCompressionFormat

Enumerator
UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

TSCF_MAX 

◆ ETextureSourceEncoding

List of (advanced) texture source encodings, matching the list in ColorManagementDefines.h.

Enumerator
TSE_None 
TSE_Linear 
TSE_sRGB 
TSE_ST2084 
TSE_Gamma22 
TSE_BT1886 
TSE_Gamma26 
TSE_Cineon 
TSE_REDLog 
TSE_REDLog3G10 
TSE_SLog1 
TSE_SLog2 
TSE_SLog3 
TSE_AlexaV3LogC 
TSE_CanonLog 
TSE_ProTune 
TSE_VLog 
TSE_MAX 

◆ ETextureSourceFormat

Enumerator
TSF_Invalid 
TSF_G8 
TSF_BGRA8 
TSF_BGRE8 
TSF_RGBA16 
TSF_RGBA16F 
TSF_RGBA8_DEPRECATED 
TSF_RGBE8_DEPRECATED 
TSF_G16 
TSF_RGBA32F 
TSF_R16F 
TSF_R32F 
TSF_MAX 

◆ ETextureStreamingMethod

Enumerator
TSM_Invalid 
TSM_NotStreamed 
TSM_Streamed 
TSM_VirtualStreamed 

◆ TextureAddress

Enumerator
UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

TA_MAX 

◆ TextureCompressionSettings

Enumerator
UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

TC_MAX 

◆ TextureCookPlatformTilingSettings

Enumerator
UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

TCPTS_MAX 

◆ TextureFilter

Enumerator
UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

TF_MAX 

◆ TextureGroup

Warning
: if this is changed: update BaseEngine.ini [SystemSettings] you might have to update the update Game's DefaultEngine.ini [SystemSettings] order and actual name can never change (order is important!)

TEXTUREGROUP_Cinematic: should be used for Cinematics which will be baked out and want to have the highest settings

Enumerator
UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

TEXTUREGROUP_MAX 

◆ TextureMipGenSettings

Enumerator
UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

UMETA 

Obsolete - kept for backwards compatibility.

No compression, no mips.

Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.

No compression, created on import of a .IES file.

Non-filtered, useful for 2D rendering.

Hierarchical LOD generated textures

Impostor Color Textures

Impostor Normal and Depth, use default compression

8 bit data stored in textures

16 bit data stored in textures

Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group

Default for the "texture".

2x2 average, default for the "texture group".

8x8 with sharpening: 0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.

Do not touch existing mip chain as it contains generated data.

Blur further (useful for image based reflections).

Use the first texel of each 2x2 (or 2x2x2) group.

Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).

CompositingTexture needs to be a normal map with the same or larger size.

Get the tiling setting from the texture's group CookPlatformTilingDisabled setting. By default it's to tile during cook, unless it has been changed in the texture group

The texture will be tiled during the cook process if the platform supports it.

The texture will not be tiled during the cook process, and will be tiled when uploaded to the GPU if the platform supports it.

Use setting from the Texture Group.

TMGS_MAX 

Variable Documentation

◆ GTextureSourceFormats

ENGINE_API FTextureSourceFormatInfo GTextureSourceFormats[TSF_MAX]
extern