UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DebugCameraHUD.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "GameFramework/HUD.h"
8#include "DebugCameraHUD.generated.h"
9
13UCLASS(config = Game, hidedropdown, MinimalAPI)
15 : public AHUD
16{
18
19
20 ENGINE_API virtual bool DisplayMaterials( float X, float& Y, float DY, class UMeshComponent* MeshComp );
21
22 //~ Begin AActor Interface
23 ENGINE_API virtual void PostRender() override;
24 //~ End AActor Interface
25
26};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define X(Name, Desc)
Definition FormatStringSan.h:47
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition DebugCameraHUD.h:16
Definition MeshComponent.h:25