UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataAsset.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
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#include "
CoreMinimal.h
"
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#endif
//UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
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#include "
UObject/ObjectMacros.h
"
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#include "
UObject/Object.h
"
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#include "
AssetRegistry/AssetBundleData.h
"
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#include "
Templates/SubclassOf.h
"
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#include "DataAsset.generated.h"
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UCLASS
(
abstract
, MinimalAPI, Meta = (LoadBehavior =
"LazyOnDemand"
))
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class
UDataAsset
:
public
UObject
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{
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GENERATED_UCLASS_BODY
()
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public
:
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// UObject interface
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#if WITH_EDITORONLY_DATA
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ENGINE_API
virtual
void
Serialize
(
FStructuredArchiveRecord
Record
)
override
;
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#endif
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private
:
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UPROPERTY
(AssetRegistrySearchable)
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TSubclassOf<UDataAsset>
NativeClass;
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};
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UCLASS
(
abstract
, MinimalAPI, Blueprintable)
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class
UPrimaryDataAsset
:
public
UDataAsset
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{
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GENERATED_BODY
()
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public
:
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// UObject interface
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ENGINE_API
virtual
FPrimaryAssetId
GetPrimaryAssetId()
const override
;
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ENGINE_API
virtual
void
PostLoad
()
override
;
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#if WITH_EDITORONLY_DATA
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ENGINE_API
virtual
void
UpdateAssetBundleData
();
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ENGINE_API
virtual
void
PreSave
(
FObjectPreSaveContext
ObjectSaveContext)
override
;
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protected
:
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UPROPERTY
()
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FAssetBundleData
AssetBundleData
;
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#endif
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};
AssetBundleData.h
EAsyncPackageLoadingState2::PostLoad
@ PostLoad
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EAudioFeature::Record
@ Record
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
EObjectSaveContextPhase::PreSave
@ PreSave
Object.h
EStructSerializerNullValuePolicies::Serialize
@ Serialize
SubclassOf.h
FObjectPreSaveContext
Definition
ObjectSaveContext.h:244
FStructuredArchiveRecord
Definition
StructuredArchiveSlots.h:144
TSubclassOf
Definition
SubclassOf.h:30
UDataAsset
Definition
DataAsset.h:21
UObject
Definition
Object.h:95
UPrimaryDataAsset
Definition
DataAsset.h:47
FAssetBundleData
Definition
AssetBundleData.h:82
FPrimaryAssetId
Definition
PrimaryAssetId.h:126
Engine
Source
Runtime
Engine
Classes
Engine
DataAsset.h
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