UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataAsset.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
6#include "CoreMinimal.h"
7#endif //UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4
9#include "UObject/Object.h"
12#include "DataAsset.generated.h"
13
19UCLASS(abstract, MinimalAPI, Meta = (LoadBehavior = "LazyOnDemand"))
21{
23public:
24 // UObject interface
25#if WITH_EDITORONLY_DATA
27#endif
28
29private:
30 UPROPERTY(AssetRegistrySearchable)
31 TSubclassOf<UDataAsset> NativeClass;
32};
33
45UCLASS(abstract, MinimalAPI, Blueprintable)
47{
49
50public:
51 // UObject interface
52 ENGINE_API virtual FPrimaryAssetId GetPrimaryAssetId() const override;
53 ENGINE_API virtual void PostLoad() override;
54
55#if WITH_EDITORONLY_DATA
57 ENGINE_API virtual void UpdateAssetBundleData();
58
60 ENGINE_API virtual void PreSave(FObjectPreSaveContext ObjectSaveContext) override;
61
62protected:
64 UPROPERTY()
66#endif
67};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ObjectSaveContext.h:244
Definition StructuredArchiveSlots.h:144
Definition SubclassOf.h:30
Definition DataAsset.h:21
Definition Object.h:95
Definition DataAsset.h:47
Definition AssetBundleData.h:82
Definition PrimaryAssetId.h:126