#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Misc/Guid.h"
#include "NeuralProfile.generated.h"
Go to the source code of this file.
◆ MAX_NEURAL_PROFILE_COUNT
| #define MAX_NEURAL_PROFILE_COUNT 64 |
◆ ENeuralModelTileType
| Enumerator |
|---|
| UMETA | The NNE model is loaded and used as it is. No dimension augmentation. E.g., if the input texture has different dimensions, it will be scaled down before application
|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | Create tiled buffers in batch dimension automatically, where each tile runs the neural model e.g., if the model input dimension is (1x3x200x200) and the used buffer size of the post processing is 1000x1000, then 5x5 tiles ((5x5)x3x200x200) will be run and recombined.
|
◆ ENeuralProfileFormat
◆ ENeuralProfileRuntimeType
| Enumerator |
|---|
| UMETA | |
| UMETA | Does not have full operator support
|
| UMETA | |
◆ ETileOverlapResolveType
| Enumerator |
|---|
| UMETA | Overlapped tile regions have no contribution to adjecent tiles
|
| UMETA | Overlapped regions are blended linearly to adjecent tiles
|
◆ GNeuralProfileManager