UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ShadowMapTexture2D.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Engine/EngineTypes.h
"
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#include "
Engine/Texture2D.h
"
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#include "ShadowMapTexture2D.generated.h"
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UCLASS
(MinimalAPI)
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class
UShadowMapTexture2D
:
public
UTexture2D
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{
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GENERATED_UCLASS_BODY
()
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UPROPERTY
()
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TEnumAsByte<enum EShadowMapFlags>
ShadowmapFlags;
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};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EngineTypes.h
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
Texture2D.h
TEnumAsByte
Definition
EnumAsByte.h:22
UShadowMapTexture2D
Definition
ShadowMapTexture2D.h:13
UTexture2D
Definition
Texture2D.h:26
Engine
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Runtime
Engine
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Engine
ShadowMapTexture2D.h
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