85 FSkinnedAssetAsyncBuildWorker(
94 FSkinnedAssetAsyncBuildWorker(
102 FSkinnedAssetAsyncBuildWorker(
110 inline TStatId GetStatId()
const
#define RETURN_QUICK_DECLARE_CYCLE_STAT(StatId, GroupId)
Definition Stats.h:655
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition AsyncWork.h:585
Definition AsyncWork.h:663
Definition SkinnedAssetAsyncCompileUtils.h:42
TUniquePtr< class FSkinnedMeshComponentRecreateRenderStateContext > RecreateRenderStateContext
Definition SkinnedAssetAsyncCompileUtils.h:44
Definition SkinnedAssetAsyncCompileUtils.h:18
FSkinnedAssetCompilationContext & operator=(const FSkinnedAssetCompilationContext &)=delete
bool bIsSerializeSaving
Definition SkinnedAssetAsyncCompileUtils.h:29
FSkinnedAssetCompilationContext(FSkinnedAssetCompilationContext &&)=default
FSkinnedAssetCompilationContext(const FSkinnedAssetCompilationContext &)=delete
FSkinnedAssetCompilationContext()=default
FSkinnedAssetCompilationContext & operator=(FSkinnedAssetCompilationContext &&)=default
Definition SkinnedAssetAsyncCompileUtils.h:36
bool bHasCachedDerivedData
Definition SkinnedAssetAsyncCompileUtils.h:38
Definition SkinnedAssetAsyncCompileUtils.h:48
FSkinnedAsyncTaskContext(FEvent *InEvent)
Definition SkinnedAssetAsyncCompileUtils.h:50
FEvent * Event
Definition SkinnedAssetAsyncCompileUtils.h:54
Definition UniquePtr.h:107
Definition SkinnedAsset.h:47
Definition DetourTileCache.cpp:72
Definition Optional.h:131
Definition LightweightStats.h:416