UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinnedAssetCompilationContext Class Reference

#include <SkinnedAssetAsyncCompileUtils.h>

+ Inheritance diagram for FSkinnedAssetCompilationContext:

Public Member Functions

 FSkinnedAssetCompilationContext ()=default
 
 FSkinnedAssetCompilationContext (const FSkinnedAssetCompilationContext &)=delete
 
FSkinnedAssetCompilationContextoperator= (const FSkinnedAssetCompilationContext &)=delete
 
 FSkinnedAssetCompilationContext (FSkinnedAssetCompilationContext &&)=default
 
FSkinnedAssetCompilationContextoperator= (FSkinnedAssetCompilationContext &&)=default
 

Public Attributes

bool bIsSerializeSaving = false
 

Constructor & Destructor Documentation

◆ FSkinnedAssetCompilationContext() [1/3]

FSkinnedAssetCompilationContext::FSkinnedAssetCompilationContext ( )
default

◆ FSkinnedAssetCompilationContext() [2/3]

FSkinnedAssetCompilationContext::FSkinnedAssetCompilationContext ( const FSkinnedAssetCompilationContext )
delete

◆ FSkinnedAssetCompilationContext() [3/3]

FSkinnedAssetCompilationContext::FSkinnedAssetCompilationContext ( FSkinnedAssetCompilationContext &&  )
default

Member Function Documentation

◆ operator=() [1/2]

FSkinnedAssetCompilationContext & FSkinnedAssetCompilationContext::operator= ( const FSkinnedAssetCompilationContext )
delete

◆ operator=() [2/2]

FSkinnedAssetCompilationContext & FSkinnedAssetCompilationContext::operator= ( FSkinnedAssetCompilationContext &&  )
default

Member Data Documentation

◆ bIsSerializeSaving

bool FSkinnedAssetCompilationContext::bIsSerializeSaving = false

The documentation for this class was generated from the following file: