5#include "CancellableAsyncAction.generated.h"
14UCLASS(Abstract, BlueprintType, meta = (ExposedAsyncProxy =
AsyncAction), MinimalAPI)
24 UFUNCTION(BlueprintCallable, Category =
"Async Action")
28 UFUNCTION(BlueprintCallable, Category =
"Async Action")
32 ENGINE_API virtual bool ShouldBroadcastDelegates()
const;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
bool IsRegistered(FRDGBuilder &GraphBuilder, const TRefCountPtr< IPooledRenderTarget > &RenderTarget)
Definition RenderGraphUtils.h:111
Definition TimerManager.h:133
Definition BlueprintAsyncActionBase.h:20
Definition CancellableAsyncAction.h:16
Definition GameInstance.h:152
virtual COREUOBJECT_API void BeginDestroy()
Definition Obj.cpp:1071