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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/Object.h"#include "UObject/Class.h"#include "Fonts/CompositeFont.h"#include "Fonts/SlateFontInfo.h"#include "Engine/FontImportOptions.h"#include "Fonts/FontProviderInterface.h"#include "Font.generated.h"Go to the source code of this file.
Classes | |
| struct | FFontCharacter |
| struct | TStructOpsTypeTraits< FFontCharacter > |
| class | UFont |
Enumerations | |
| enum class | EFontCacheType : uint8 { Offline , Runtime } |
| enum class | ERuntimeFontSource : uint8 { Asset , CoreStyleDefault } |
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| Enumerator | |
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| Asset | The runtime composite font data is embedded into this Font asset |
| CoreStyleDefault | The runtime composite font is taken from FCoreStyle::GetDefaultFont() |