UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SphereReflectionCapture.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "SphereReflectionCapture.generated.h"
9
11
16UCLASS(hidecategories = (Collision, Attachment, Actor), MinimalAPI)
18{
20
21private:
23 UPROPERTY()
24 TObjectPtr<UDrawSphereComponent> DrawCaptureRadius;
25
26public:
27
28#if WITH_EDITOR
29 //~ Begin AActor Interface.
30 virtual void EditorApplyScale(const FVector& DeltaScale, const FVector* PivotLocation, bool bAltDown, bool bShiftDown, bool bCtrlDown) override;
31 //~ End AActor Interface.
32#endif
33
35 UDrawSphereComponent* GetDrawCaptureRadius() const { return DrawCaptureRadius; }
36};
37
38
39
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ReflectionCapture.h:14
Definition SphereReflectionCapture.h:18
UDrawSphereComponent * GetDrawCaptureRadius() const
Definition SphereReflectionCapture.h:35
Definition DrawSphereComponent.h:19
Definition ObjectPtr.h:488