UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ComponentDelegateBinding.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "ComponentDelegateBinding.generated.h"
10
12USTRUCT()
14{
16
17
18 UPROPERTY()
19 FName ComponentPropertyName;
20
22 UPROPERTY()
23 FName DelegatePropertyName;
24
26 UPROPERTY()
27 FName FunctionNameToBind;
28
30 : ComponentPropertyName(NAME_None)
31 , DelegatePropertyName(NAME_None)
32 , FunctionNameToBind(NAME_None)
33 { }
34};
35
36
37UCLASS(MinimalAPI)
40{
42
43 UPROPERTY()
44 TArray<FBlueprintComponentDelegateBinding> ComponentDelegateBindings;
45
46 //~ Begin DynamicBlueprintBinding Interface
47 ENGINE_API virtual void BindDynamicDelegates(UObject* InInstance) const override;
48 ENGINE_API virtual void UnbindDynamicDelegates(UObject* InInstance) const override;
49 ENGINE_API virtual void UnbindDynamicDelegatesForProperty(UObject* InInstance, const FObjectProperty* InObjectProperty) const override;
50 //~ End DynamicBlueprintBinding Interface
51};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition UnrealType.h:3087
Definition Array.h:670
Definition ComponentDelegateBinding.h:40
Definition DynamicBlueprintBinding.h:20
Definition Object.h:95
Definition ComponentDelegateBinding.h:14