8#include "Light.generated.h"
12UCLASS(Abstract,
ClassGroup=Lights, hideCategories=(
Input,
Collision,Replication), showCategories=(
"Input|MouseInput",
"Input|TouchInput"), ComponentWrapperClass, ConversionRoot, meta=(ChildCanTick), MinimalAPI)
70 ENGINE_API virtual void CheckForErrors()
override;
85 class ULightComponent* GetLightComponent()
const {
return LightComponent; }
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
virtual bool IsLevelBoundsRelevant() const
Definition Actor.h:2558
virtual ENGINE_API void Destroyed()
Definition Actor.cpp:3284
Definition MaterialInterface.h:296
Definition EngineTypes.h:3787
Definition ObjectPtr.h:488