#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Misc/Guid.h"
#include "RenderResource.h"
#include "Curves/CurveLinearColor.h"
#include "SpecularProfile.generated.h"
Go to the source code of this file.
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| enum class | ESpecularProfileFormat : uint8 { UMETA =(DisplayName = "View / Light", ToolTip="The specular LUT will be sampled based on NoV (angle between the Normal and View direction) for the view color axis and NoL (angle between the Normal and Light direction) for the light color axis.")
, UMETA =(DisplayName = "Half Angle", ToolTip = "The specular LUT will be sampled based on VoH (angle between the View and the Half vector) for the view color axis and NoH (angle between the Normal and the Half vector) for the light color axis.")
} |
| |
◆ MAX_SPECULAR_PROFILE_COUNT
| #define MAX_SPECULAR_PROFILE_COUNT 256 |
◆ ESpecularProfileFormat