UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SpecularProfile.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Misc/Guid.h"
#include "RenderResource.h"
#include "Curves/CurveLinearColor.h"
#include "SpecularProfile.generated.h"

Go to the source code of this file.

Classes

struct  FSpecularProfileStruct
 
class  USpecularProfile
 

Namespaces

namespace  SpecularProfile
 

Macros

#define MAX_SPECULAR_PROFILE_COUNT   256
 

Enumerations

enum class  ESpecularProfileFormat : uint8 { UMETA =(DisplayName = "View / Light", ToolTip="The specular LUT will be sampled based on NoV (angle between the Normal and View direction) for the view color axis and NoL (angle between the Normal and Light direction) for the light color axis.") , UMETA =(DisplayName = "Half Angle", ToolTip = "The specular LUT will be sampled based on VoH (angle between the View and the Half vector) for the view color axis and NoH (angle between the Normal and the Half vector) for the light color axis.") }
 

Macro Definition Documentation

◆ MAX_SPECULAR_PROFILE_COUNT

#define MAX_SPECULAR_PROFILE_COUNT   256

Enumeration Type Documentation

◆ ESpecularProfileFormat

List of niagara solvers

Enumerator
UMETA 
UMETA