8#include "SkyLight.generated.h"
10UCLASS(
ClassGroup=Lights,
hidecategories=(
Input,
Collision,Replication,
Info),
showcategories=(
Rendering, DataLayers,
"Input|MouseInput",
"Input|TouchInput"), ComponentWrapperClass, ConversionRoot, Blueprintable, MinimalAPI)
11class ASkyLight :
public AInfo
23 UPROPERTY(Category =
Light, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories =
"Light,Rendering,Rendering|Components|SkyLight", AllowPrivateAccess =
"true"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ObjectPtr.h:488