UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkyLight.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "SkyLight.generated.h"
9
10UCLASS(ClassGroup=Lights, hidecategories=(Input,Collision,Replication,Info), showcategories=(Rendering, DataLayers, "Input|MouseInput", "Input|TouchInput"), ComponentWrapperClass, ConversionRoot, Blueprintable, MinimalAPI)
11class ASkyLight : public AInfo
12{
14
15 ENGINE_API virtual void GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const override;
16
18#if WITH_EDITOR
19 virtual bool ActorTypeSupportsDataLayer() const override { return true; }
20#endif
21
23 UPROPERTY(Category = Light, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Light,Rendering,Rendering|Components|SkyLight", AllowPrivateAccess = "true"))
24 TObjectPtr<class USkyLightComponent> LightComponent;
25public:
27 UPROPERTY(replicatedUsing=OnRep_bEnabled)
28 uint32 bEnabled:1;
29
31 UFUNCTION()
32 ENGINE_API virtual void OnRep_bEnabled();
33
35 class USkyLightComponent* GetLightComponent() const { return LightComponent; }
36};
37
38
39
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition CoreNet.h:300
Definition Array.h:670
Definition ObjectPtr.h:488