6#include "CompositeDataTable.generated.h"
18 friend class UCompositeDataTableFactory;
38#if WITH_EDITORONLY_DATA
80 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Tables)
87#if WITH_EDITORONLY_DATA
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
T * New(FMemStackBase &Mem, int32 Count=1, int32 Align=DEFAULT_ALIGNMENT)
Definition MemStack.h:259
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition NameTypes.h:617
Definition UnrealString.h.inl:34
Definition CompositeDataTable.h:15
uint8 bShouldNotClearParentTablesOnEmpty
Definition CompositeDataTable.h:98
uint8 bUpdatingParentTables
Definition CompositeDataTable.h:95
uint8 bIsLoading
Definition CompositeDataTable.h:92
Definition DataTable.h:81
const Type Unspecified
Definition UnrealType.h:6838
uint32 Type
Definition UnrealType.h:6835
Definition UnrealType.h:6865
Definition DataTable.h:37
Definition ObjectPtr.h:488