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| enum | EDrawDebugTrace::Type : int { EDrawDebugTrace::None
, EDrawDebugTrace::ForOneFrame
, EDrawDebugTrace::ForDuration
, EDrawDebugTrace::Persistent
} |
| |
| enum class | EDrawDebugSceneDepthPriorityGroup : uint8 { World
, Foreground
} |
| |
| enum | EMoveComponentAction::Type : int { EMoveComponentAction::Move
, EMoveComponentAction::Stop
, EMoveComponentAction::Return
} |
| |
| enum | EQuitPreference::Type : int { EQuitPreference::Quit
, EQuitPreference::Background
} |
| |
| enum class | EEditorPropertyValueState : uint8 { Default
, Overridden
, NotFound
, AccessDenied
} |
| |
◆ EDrawDebugSceneDepthPriorityGroup
Enum used to indicate the scene depth priority – whether to draw with depth testing vs the world, or to draw in the foreground
| Enumerator |
|---|
| World | |
| Foreground | |
◆ EEditorPropertyValueState
States a property value queried by IsEditorPropertyOverridden can be in
| Enumerator |
|---|
| Default | This property is in a default state
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| Overridden | This property is in an overridden state
|
| NotFound | The property was not found on the object or its archetype; its state is unknown
|
| AccessDenied | The property could not be accessed to query its state; its state is unknown
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