UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BlueprintFunctionLibrary.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
UObject/Object.h
"
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#include "
UObject/UnrealType.h
"
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#include "
UObject/ScriptMacros.h
"
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#include "BlueprintFunctionLibrary.generated.h"
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// This class is a base class for any function libraries exposed to blueprints.
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// Methods in subclasses are expected to be static, and no methods should be added to this base class.
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UCLASS
(Abstract, MinimalAPI)
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class
UBlueprintFunctionLibrary
:
public
UObject
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{
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GENERATED_UCLASS_BODY
()
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// UObject interface
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ENGINE_API
virtual
int32
GetFunctionCallspace(
UFunction
*
Function
,
FFrame
* Stack)
override
;
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// End of UObject interface
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};
CoreMinimal.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
Object.h
ERepBuildType::Function
@ Function
ScriptMacros.h
UnrealType.h
UBlueprintFunctionLibrary
Definition
BlueprintFunctionLibrary.h:16
UFunction
Definition
Class.h:2476
UObject
Definition
Object.h:95
FFrame
Definition
Stack.h:114
Engine
Source
Runtime
Engine
Classes
Kismet
BlueprintFunctionLibrary.h
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