UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneCapture2D.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
8#pragma once
9
10#include "CoreMinimal.h"
12#include "Engine/SceneCapture.h"
13#include "SceneCapture2D.generated.h"
14
15UCLASS(hidecategories=(Collision, Material, Attachment, Actor), MinimalAPI)
17{
19
20private:
22 UPROPERTY(Category = DecalActor, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = "true"))
24
25public:
26 UFUNCTION(BlueprintCallable, Category="Rendering")
27 void OnInterpToggle(bool bEnable);
28
29 ENGINE_API virtual void CalcCamera(float DeltaTime, struct FMinimalViewInfo& OutMinimalViewInfo) override;
30
32 class USceneCaptureComponent2D* GetCaptureComponent2D() const { return CaptureComponent2D; }
33};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition SceneCapture2D.h:17
class USceneCaptureComponent2D * GetCaptureComponent2D() const
Definition SceneCapture2D.h:32
Definition SceneCapture.h:17
Definition CameraTypes.h:37
Definition ObjectPtr.h:488