UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TriggerCapsule.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Engine/TriggerBase.h
"
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#include "TriggerCapsule.generated.h"
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UCLASS
(MinimalAPI)
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class
ATriggerCapsule
:
public
ATriggerBase
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{
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GENERATED_UCLASS_BODY
()
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#if WITH_EDITOR
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//~ Begin AActor Interface.
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ENGINE_API
virtual
void
EditorApplyScale
(
const
FVector
&
DeltaScale
,
const
FVector
*
PivotLocation
,
bool
bAltDown
,
bool
bShiftDown
,
bool
bCtrlDown
)
override
;
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//~ End AActor Interface.
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#endif
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};
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CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
TriggerBase.h
ATriggerBase
Definition
TriggerBase.h:16
ATriggerCapsule
Definition
TriggerCapsule.h:14
UE::Math::TVector< double >
Engine
Source
Runtime
Engine
Classes
Engine
TriggerCapsule.h
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