UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LocalFogVolume.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "LocalFogVolume.generated.h"
8
10
15UCLASS(showcategories = (Movement, Rendering, Transformation, DataLayers, "Input|MouseInput", "Input|TouchInput"), ClassGroup = Fog, hidecategories = (Info, Object, Input), MinimalAPI)
16class ALocalFogVolume : public AInfo
17{
19
21#if WITH_EDITOR
22 virtual bool ActorTypeSupportsDataLayer() const override { return true; }
23#endif
24
26 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = Fog, meta = (AllowPrivateAccess = "true"))
28
29public:
30
32 ULocalFogVolumeComponent* GetComponent() const { return LocalFogVolumeVolume; }
33};
34
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ObjectPtr.h:488