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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/UObjectGlobals.h"#include "UObject/Object.h"#include "Misc/Guid.h"#include "Templates/SubclassOf.h"#include "Engine/EngineBaseTypes.h"#include "Interfaces/Interface_AssetUserData.h"#include "RenderCommandFence.h"#include "Templates/ScopedCallback.h"#include "Misc/WorldCompositionUtility.h"#include "Engine/MaterialMerging.h"#include "Engine/TextureStreamingTypes.h"#include "Misc/EditorPathObjectInterface.h"#include "Components/ActorComponent.h"#include "Runtime/Engine/Internal/Streaming/AsyncRegisterLevelContext.h"#include <atomic>#include "Level.generated.h"Go to the source code of this file.
Classes | |
| class | UActorContainer |
| struct | FActorFolderSet |
| struct | FStreamableTextureInstance |
| struct | FDynamicTextureInstance |
| struct | FPendingAutoReceiveInputActor |
| class | FPrecomputedVisibilityCell |
| class | FCompressedVisibilityChunk |
| class | FPrecomputedVisibilityBucket |
| class | FPrecomputedVisibilityHandler |
| class | FPrecomputedVolumeDistanceField |
| struct | FLevelSimplificationDetails |
| struct | FReplicatedStaticActorDestructionInfo |
| class | ULevel |
| struct | FLevelRemoveFromWorldAccessor |
| struct | FLevelRegistrationAccessor |
| struct | FLevelPendingVisibilityStateAccessor |
Macros | |
| #define | DECLARE_SCOPED_DELEGATE(CallbackName, TriggerFunc) |
Enumerations | |
| enum class | ELevelPendingVisibilityState : uint8 { None , MakingVisible , MakingInvisible } |
Functions | |
| DECLARE_SCOPED_DELEGATE (LevelDirtied, ULevel::LevelDirtiedEvent.Broadcast()) | |
| #define DECLARE_SCOPED_DELEGATE | ( | CallbackName, | |
| TriggerFunc | |||
| ) |
Macro for wrapping Delegates in TScopedCallback
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strong |
| DECLARE_SCOPED_DELEGATE | ( | LevelDirtied | , |
| ULevel::LevelDirtiedEvent. | Broadcast() | ||
| ) |