#include <Level.h>
◆ FLevelSimplificationDetails()
| FLevelSimplificationDetails::FLevelSimplificationDetails |
( |
| ) |
|
◆ operator==()
◆ bBakeFoliageToLandscape
| bool FLevelSimplificationDetails::bBakeFoliageToLandscape |
Whether to bake foliage into landscape static mesh texture
◆ bBakeGrassToLandscape
| bool FLevelSimplificationDetails::bBakeGrassToLandscape |
Whether to bake grass into landscape static mesh texture
◆ bCreatePackagePerAsset
| bool FLevelSimplificationDetails::bCreatePackagePerAsset |
Whether to create separate packages for each generated asset. All in map package otherwise
◆ bOverrideLandscapeExportLOD
| bool FLevelSimplificationDetails::bOverrideLandscapeExportLOD |
◆ DetailsPercentage
| float FLevelSimplificationDetails::DetailsPercentage |
Percentage of details for static mesh proxy
◆ LandscapeExportLOD
| int32 FLevelSimplificationDetails::LandscapeExportLOD |
Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used
◆ LandscapeMaterialSettings
◆ StaticMeshMaterialSettings
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Classes/Engine/Level.h
- Engine/Source/Runtime/Engine/Private/Level.cpp