UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLevelSimplificationDetails Struct Reference

#include <Level.h>

Public Member Functions

ENGINE_API FLevelSimplificationDetails ()
 
ENGINE_API bool operator== (const FLevelSimplificationDetails &Other) const
 

Public Attributes

bool bCreatePackagePerAsset
 
float DetailsPercentage
 
FMaterialProxySettings StaticMeshMaterialSettings
 
bool bOverrideLandscapeExportLOD
 
int32 LandscapeExportLOD
 
FMaterialProxySettings LandscapeMaterialSettings
 
bool bBakeFoliageToLandscape
 
bool bBakeGrassToLandscape
 

Constructor & Destructor Documentation

◆ FLevelSimplificationDetails()

FLevelSimplificationDetails::FLevelSimplificationDetails ( )

Member Function Documentation

◆ operator==()

bool FLevelSimplificationDetails::operator== ( const FLevelSimplificationDetails Other) const

Member Data Documentation

◆ bBakeFoliageToLandscape

bool FLevelSimplificationDetails::bBakeFoliageToLandscape

Whether to bake foliage into landscape static mesh texture

◆ bBakeGrassToLandscape

bool FLevelSimplificationDetails::bBakeGrassToLandscape

Whether to bake grass into landscape static mesh texture

◆ bCreatePackagePerAsset

bool FLevelSimplificationDetails::bCreatePackagePerAsset

Whether to create separate packages for each generated asset. All in map package otherwise

◆ bOverrideLandscapeExportLOD

bool FLevelSimplificationDetails::bOverrideLandscapeExportLOD

◆ DetailsPercentage

float FLevelSimplificationDetails::DetailsPercentage

Percentage of details for static mesh proxy

◆ LandscapeExportLOD

int32 FLevelSimplificationDetails::LandscapeExportLOD

Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used

◆ LandscapeMaterialSettings

FMaterialProxySettings FLevelSimplificationDetails::LandscapeMaterialSettings

Landscape material simplification

◆ StaticMeshMaterialSettings

FMaterialProxySettings FLevelSimplificationDetails::StaticMeshMaterialSettings

Landscape material simplification


The documentation for this struct was generated from the following files: