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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Level.h>
Public Attributes | |
| FName | PathName |
| FString | FullName |
| FVector | DestroyedPosition |
| TWeakObjectPtr< UObject > | ObjOuter |
| TObjectPtr< UClass > | ObjClass = nullptr |
Stored information about replicated static/placed actors that have been destroyed in a level. This information is cached in ULevel so that any net drivers that are created after these actors are destroyed can access this info and correctly replicate the destruction to their clients.
| FVector FReplicatedStaticActorDestructionInfo::DestroyedPosition |
| FString FReplicatedStaticActorDestructionInfo::FullName |
| TObjectPtr<UClass> FReplicatedStaticActorDestructionInfo::ObjClass = nullptr |
| TWeakObjectPtr<UObject> FReplicatedStaticActorDestructionInfo::ObjOuter |
| FName FReplicatedStaticActorDestructionInfo::PathName |