UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FReplicatedStaticActorDestructionInfo Struct Reference

#include <Level.h>

Public Attributes

FName PathName
 
FString FullName
 
FVector DestroyedPosition
 
TWeakObjectPtr< UObjectObjOuter
 
TObjectPtr< UClassObjClass = nullptr
 

Detailed Description

Stored information about replicated static/placed actors that have been destroyed in a level. This information is cached in ULevel so that any net drivers that are created after these actors are destroyed can access this info and correctly replicate the destruction to their clients.

Member Data Documentation

◆ DestroyedPosition

FVector FReplicatedStaticActorDestructionInfo::DestroyedPosition

◆ FullName

FString FReplicatedStaticActorDestructionInfo::FullName

◆ ObjClass

TObjectPtr<UClass> FReplicatedStaticActorDestructionInfo::ObjClass = nullptr

◆ ObjOuter

TWeakObjectPtr<UObject> FReplicatedStaticActorDestructionInfo::ObjOuter

◆ PathName

FName FReplicatedStaticActorDestructionInfo::PathName

The documentation for this struct was generated from the following file: