#include <Level.h>
A precomputed visibility cell, whose data is stored in FCompressedVisibilityChunk.
◆ operator<<
◆ ChunkIndex
| uint16 FPrecomputedVisibilityCell::ChunkIndex |
◆ DataOffset
| uint16 FPrecomputedVisibilityCell::DataOffset |
Index into the decompressed chunk data of this cell's visibility data.
◆ Min
| FVector FPrecomputedVisibilityCell::Min |
World space min of the cell.
The documentation for this class was generated from the following file:
- Engine/Source/Runtime/Engine/Classes/Engine/Level.h