UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicTextureInstance Struct Reference

#include <Level.h>

+ Inheritance diagram for FDynamicTextureInstance:

Public Attributes

TObjectPtr< UTexture2DTexture = nullptr
 
bool bAttached = false
 
float OriginalRadius = 0.0f
 
- Public Attributes inherited from FStreamableTextureInstance
FBoxSphereBounds Bounds
 
float MinDistance
 
float MaxDistance
 
float TexelFactor
 

Friends

FArchiveoperator<< (FArchive &Ar, FDynamicTextureInstance &TextureInstance)
 

Detailed Description

Serialized ULevel information about dynamic texture instances

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FDynamicTextureInstance TextureInstance 
)
friend

FDynamicTextureInstance serialize operator.

Parameters
ArArchive to to serialize object to/ from
TextureInstanceObject to serialize
Returns
Returns the archive passed in

Member Data Documentation

◆ bAttached

bool FDynamicTextureInstance::bAttached = false

Whether the primitive that uses this texture is attached to the scene or not.

◆ OriginalRadius

float FDynamicTextureInstance::OriginalRadius = 0.0f

Original bounding sphere radius, at the time the TexelFactor was calculated originally.

◆ Texture

TObjectPtr<UTexture2D> FDynamicTextureInstance::Texture = nullptr

Texture that is used by a dynamic UPrimitiveComponent.


The documentation for this struct was generated from the following file: