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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Level.h>
Inheritance diagram for FDynamicTextureInstance:Public Attributes | |
| TObjectPtr< UTexture2D > | Texture = nullptr |
| bool | bAttached = false |
| float | OriginalRadius = 0.0f |
Public Attributes inherited from FStreamableTextureInstance | |
| FBoxSphereBounds | Bounds |
| float | MinDistance |
| float | MaxDistance |
| float | TexelFactor |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FDynamicTextureInstance &TextureInstance) |
Serialized ULevel information about dynamic texture instances
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friend |
FDynamicTextureInstance serialize operator.
| Ar | Archive to to serialize object to/ from |
| TextureInstance | Object to serialize |
Whether the primitive that uses this texture is attached to the scene or not.
| float FDynamicTextureInstance::OriginalRadius = 0.0f |
Original bounding sphere radius, at the time the TexelFactor was calculated originally.
| TObjectPtr<UTexture2D> FDynamicTextureInstance::Texture = nullptr |
Texture that is used by a dynamic UPrimitiveComponent.