UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneCaptureCube.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
8#pragma once
9
10#include "CoreMinimal.h"
12#include "Engine/SceneCapture.h"
13#include "SceneCaptureCube.generated.h"
14
15UCLASS(hidecategories = (Collision, Material, Attachment, Actor), MinimalAPI)
17{
19
20private:
22 UPROPERTY(Category = DecalActor, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = "true"))
24
25public:
26 UFUNCTION(BlueprintCallable, Category = "Rendering")
27 ENGINE_API void OnInterpToggle(bool bEnable);
28
30 class USceneCaptureComponentCube* GetCaptureComponentCube() const { return CaptureComponentCube; }
31};
32
33
34
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition SceneCaptureCube.h:17
class USceneCaptureComponentCube * GetCaptureComponentCube() const
Definition SceneCaptureCube.h:30
Definition SceneCapture.h:17
Definition ObjectPtr.h:488