UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetworkObjectList.h File Reference
#include "CoreMinimal.h"
#include "Engine/NetConnection.h"

Go to the source code of this file.

Classes

struct  FNetworkObjectInfo
 
struct  FNetworkObjectInfo::FNetConnectionKeyFuncs
 
struct  FNetworkObjectKeyFuncs
 
class  FNetworkObjectList
 
struct  FNetworkObjectList::FSubObjectChannelReference
 
struct  FNetworkObjectList::FSubObjectChannelRefKeyFuncs
 

Macros

#define UE_REPLICATED_OBJECT_REFCOUNTING   WITH_SERVER_CODE
 
#define DO_REPLICATED_OBJECT_CHANNELREF_CHECKS   (UE_REPLICATED_OBJECT_REFCOUNTING && WITH_SERVER_CODE && UE_BUILD_DEVELOPMENT)
 

Enumerations

enum class  ENetSubObjectStatus : uint8 { Active , TearOff , Delete }
 

Macro Definition Documentation

◆ DO_REPLICATED_OBJECT_CHANNELREF_CHECKS

#define DO_REPLICATED_OBJECT_CHANNELREF_CHECKS   (UE_REPLICATED_OBJECT_REFCOUNTING && WITH_SERVER_CODE && UE_BUILD_DEVELOPMENT)

◆ UE_REPLICATED_OBJECT_REFCOUNTING

#define UE_REPLICATED_OBJECT_REFCOUNTING   WITH_SERVER_CODE

Enumeration Type Documentation

◆ ENetSubObjectStatus

enum class ENetSubObjectStatus : uint8
strong

Indicates the status of a replicated subobject replicated by actor channels.

Enumerator
Active 
TearOff 
Delete