UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InputActionDelegateBinding.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "InputActionDelegateBinding.generated.h"
10
11class UInputComponent;
12
13USTRUCT()
15{
17
18 UPROPERTY()
19 FName InputActionName;
20
21 UPROPERTY()
22 TEnumAsByte<EInputEvent> InputKeyEvent;
23
24 UPROPERTY()
25 FName FunctionNameToBind;
26
29 , InputActionName(NAME_None)
30 , InputKeyEvent(IE_Pressed)
31 , FunctionNameToBind(NAME_None)
32 {
33 }
34};
35
36UCLASS(MinimalAPI)
38{
40
41 UPROPERTY()
42 TArray<FBlueprintInputActionDelegateBinding> InputActionDelegateBindings;
43
44 //~ Begin UInputDelegateBinding Interface
45 ENGINE_API virtual void BindToInputComponent(UInputComponent* InputComponent, UObject* ObjectToBindTo) const override;
46 //~ End UInputDelegateBinding Interface
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EInputEvent
Definition EngineBaseTypes.h:31
@ IE_Pressed
Definition EngineBaseTypes.h:32
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition Array.h:670
Definition EnumAsByte.h:22
Definition InputActionDelegateBinding.h:38
Definition InputComponent.h:729
Definition InputDelegateBinding.h:36
Definition Object.h:95
Definition InputActionDelegateBinding.h:15
Definition InputDelegateBinding.h:14