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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Delegates/IDelegateInstance.h"#include "UObject/ObjectMacros.h"#include "InputCoreTypes.h"#include "Engine/EngineBaseTypes.h"#include "UObject/ScriptMacros.h"#include "Input/PopupMethodReply.h"#include "ShowFlags.h"#include "Engine/ScriptViewportClient.h"#include "Engine/ViewportSplitScreen.h"#include "Engine/TitleSafeZone.h"#include "Engine/GameViewportDelegates.h"#include "Engine/DebugDisplayProperty.h"#include "UObject/SoftObjectPath.h"#include "StereoRendering.h"#include "AudioDeviceHandle.h"#include "GameViewportClient.generated.h"Go to the source code of this file.
Classes | |
| class | UGameViewportClient |
| DECLARE_DELEGATE_RetVal_FourParams | ( | bool | , |
| FOverrideInputAxisHandler | , | ||
| FInputKeyEventArgs & | , | ||
| float & | , | ||
| float & | , | ||
| int32 & | |||
| ) |
Delegate for overriding axis input before it is routed to player controllers, returning true means it was handled by delegate
| DECLARE_DELEGATE_RetVal_OneParam | ( | bool | , |
| FOverrideInputKeyHandler | , | ||
| FInputKeyEventArgs & | |||
| ) |
Delegate for overriding key input before it is routed to player controllers, returning true means it was handled by delegate
| DECLARE_DELEGATE_RetVal_TwoParams | ( | bool | , |
| FCustomNavigationHandler | , | ||
| const uint32 | , | ||
| TSharedPtr< SWidget > | |||
| ) |
Delegate for overriding the behavior when a navigation action is taken, Not to be confused with FNavigationDelegate which allows a specific widget to override behavior for itself
| DECLARE_MULTICAST_DELEGATE_OneParam | ( | FOnInputKeySignature | , |
| const FInputKeyEventArgs & | |||
| ) |