Go to the source code of this file.
|
| enum class | EGetWorldErrorMode { ReturnNull
, LogAndReturnNull
, Assert
} |
| |
| enum | EFullyLoadPackageType : int {
FULLYLOAD_Map
, FULLYLOAD_Game_PreLoadClass
, FULLYLOAD_Game_PostLoadClass
, FULLYLOAD_Always
,
FULLYLOAD_Mutator
, FULLYLOAD_MAX
} |
| |
| enum class | ETransitionType : uint8 {
None
, Paused
, Loading
, Saving
,
Connecting
, Precaching
, WaitingToConnect
, MAX
} |
| |
| enum class | EDynamicResolutionStatus {
Unsupported
, Disabled
, Paused
, Enabled
,
DebugForceEnabled
} |
| |
| enum class | EGarbageCollectionType { None
, Incremental
, Full
} |
| |
|
| | DECLARE_DELEGATE_OneParam (FBeginStreamingPauseDelegate, FViewport *) |
| |
| | DECLARE_DELEGATE (FEndStreamingPauseDelegate) |
| |
| | DECLARE_MULTICAST_DELEGATE_TwoParams (FEngineHitchDetectedDelegate, EFrameHitchType, float) |
| |
| | DECLARE_MULTICAST_DELEGATE (FPreRenderDelegate) |
| |
| | DECLARE_MULTICAST_DELEGATE_OneParam (FPreRenderDelegateEx, class FRDGBuilder &) |
| |
| | DECLARE_MULTICAST_DELEGATE (FPostRenderDelegate) |
| |
| | DECLARE_MULTICAST_DELEGATE_OneParam (FPostRenderDelegateEx, class FRDGBuilder &) |
| |
| | DECLARE_DELEGATE_RetVal_ThreeParams (EBrowseReturnVal::Type, FBrowseURL, FWorldContext &WorldContext, FURL URL, FString &Error) |
| |
| | DECLARE_DELEGATE_TwoParams (FPendingLevelUpdate, FWorldContext &Context, float DeltaSeconds) |
| |
◆ WITH_DYNAMIC_RESOLUTION
◆ EDynamicResolutionStatus
Status of dynamic resolution that depends on project setting cvar, game user settings, and pause
| Enumerator |
|---|
| Unsupported | |
| Disabled | |
| Paused | |
| Enabled | |
| DebugForceEnabled | |
◆ EFullyLoadPackageType
Enumerates types of fully loaded packages.
| Enumerator |
|---|
| FULLYLOAD_Map | Load the packages when the map in Tag is loaded.
|
| FULLYLOAD_Game_PreLoadClass | Load the packages before the game class in Tag is loaded. The Game name MUST be specified in the URL (game=Package.GameName). Useful for loading packages needed to load the game type (a DLC game type, for instance).
|
| FULLYLOAD_Game_PostLoadClass | Load the packages after the game class in Tag is loaded. Will work no matter how game is specified in UWorld::SetGameMode. Useful for modifying shipping gametypes by loading more packages (mutators, for instance).
|
| FULLYLOAD_Always | Fully load the package as long as the DLC is loaded.
|
| FULLYLOAD_Mutator | Load the package for a mutator that is active.
|
| FULLYLOAD_MAX | |
◆ EGarbageCollectionType
Type of UObject purge type to be performed by the engine
| Enumerator |
|---|
| None | |
| Incremental | |
| Full | |
◆ EGetWorldErrorMode
| Enumerator |
|---|
| ReturnNull | |
| LogAndReturnNull | |
| Assert | |
◆ ETransitionType
Enumerates transition types.
| Enumerator |
|---|
| None | |
| Paused | |
| Loading | |
| Saving | |
| Connecting | |
| Precaching | |
| WaitingToConnect | |
| MAX | |
◆ DECLARE_DELEGATE()
◆ DECLARE_DELEGATE_OneParam()
◆ DECLARE_DELEGATE_RetVal_ThreeParams()
◆ DECLARE_DELEGATE_TwoParams()
◆ DECLARE_MULTICAST_DELEGATE() [1/2]
◆ DECLARE_MULTICAST_DELEGATE() [2/2]
◆ DECLARE_MULTICAST_DELEGATE_OneParam() [1/2]
◆ DECLARE_MULTICAST_DELEGATE_OneParam() [2/2]
◆ DECLARE_MULTICAST_DELEGATE_TwoParams()
◆ GEngine
Global engine pointer. Can be 0 so don't use without checking.