#include <EngineBaseTypes.h>
◆ FURL() [1/3]
Prevent default from being generated.
◆ FURL() [2/3]
| FURL::FURL |
( |
const TCHAR * |
Filename = nullptr | ) |
|
Construct a purely default, local URL from an optional filename.
◆ FURL() [3/3]
Construct a URL from text and an optional relative base.
◆ AddOption()
Add a unique option to the URL, replacing any existing one.
◆ FilterURLString()
| void FURL::FilterURLString |
( |
FString & |
Str | ) |
|
|
static |
Static: Removes any special URL characters from the specified string
- Parameters
-
◆ GetHostPortString()
| FString FURL::GetHostPortString |
( |
| ) |
const |
Prepares the Host and Port values into a standards compliant string
◆ GetOption()
| const TCHAR * FURL::GetOption |
( |
const TCHAR * |
Match, |
|
|
const TCHAR * |
Default |
|
) |
| const |
Returns the value associated with an option.
- Parameters
-
| Match | The name of the option to get. |
| Default | The value to return if the option wasn't found. |
- Returns
- The value of the named option, or Default if the option wasn't found.
◆ HasOption()
| bool FURL::HasOption |
( |
const TCHAR * |
Test | ) |
const |
Tests if the URL contains an option string.
◆ IsInternal()
| bool FURL::IsInternal |
( |
| ) |
const |
Returns whether this URL corresponds to an internal object, i.e. an Unreal level which this app can try to connect to locally or on the net. If this is false, the URL refers to an object that a remote application like Internet Explorer can execute.
◆ IsLocalInternal()
| bool FURL::IsLocalInternal |
( |
| ) |
const |
Returns whether this URL corresponds to an internal object on this local process. In this case, no Internet use is necessary.
◆ LoadURLConfig()
| void FURL::LoadURLConfig |
( |
const TCHAR * |
Section, |
|
|
const FString & |
Filename = GGameIni |
|
) |
| |
◆ operator==()
| bool FURL::operator== |
( |
const FURL & |
Other | ) |
const |
Compare two URLs to see if they refer to the same exact thing.
◆ RemoveOption()
| void FURL::RemoveOption |
( |
const TCHAR * |
Key, |
|
|
const TCHAR * |
Section = nullptr, |
|
|
const FString & |
Filename = GGameIni |
|
) |
| |
Remove an option from the URL
◆ SaveURLConfig()
| void FURL::SaveURLConfig |
( |
const TCHAR * |
Section, |
|
|
const TCHAR * |
Item, |
|
|
const FString & |
Filename = GGameIni |
|
) |
| const |
◆ StaticExit()
| void FURL::StaticExit |
( |
| ) |
|
|
static |
◆ StaticInit()
| void FURL::StaticInit |
( |
| ) |
|
|
static |
◆ ToString()
| FString FURL::ToString |
( |
bool |
FullyQualified = 0 | ) |
const |
Convert this URL to text.
◆ operator<<
Serializes a FURL to or from an archive.
◆ bDefaultsInitialized
◆ Host
◆ Map
◆ Op
◆ Port
◆ Portal
◆ Protocol
◆ RedirectURL
| FString FURL::RedirectURL |
◆ UrlConfig
◆ Valid
The documentation for this struct was generated from the following files: