UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLevelStreamingStatus Struct Reference

#include <Engine.h>

Public Member Functions

 FLevelStreamingStatus (FName InPackageName, bool bInShouldBeLoaded, bool bInShouldBeVisible, int32 InLODIndex)
 
 FLevelStreamingStatus ()
 

Public Attributes

FName PackageName
 
uint32 bShouldBeLoaded:1
 
uint32 bShouldBeVisible:1
 
uint32 LODIndex
 

Detailed Description

level streaming updates that should be applied immediately after committing the map change

Constructor & Destructor Documentation

◆ FLevelStreamingStatus() [1/2]

FLevelStreamingStatus::FLevelStreamingStatus ( FName  InPackageName,
bool  bInShouldBeLoaded,
bool  bInShouldBeVisible,
int32  InLODIndex 
)
inline

Constructors

◆ FLevelStreamingStatus() [2/2]

FLevelStreamingStatus::FLevelStreamingStatus ( )
inline

Member Data Documentation

◆ bShouldBeLoaded

uint32 FLevelStreamingStatus::bShouldBeLoaded

◆ bShouldBeVisible

uint32 FLevelStreamingStatus::bShouldBeVisible

◆ LODIndex

uint32 FLevelStreamingStatus::LODIndex

◆ PackageName

FName FLevelStreamingStatus::PackageName

The documentation for this struct was generated from the following file: