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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Engine.h>
Public Member Functions | |
| FFullyLoadedPackagesInfo () | |
Public Attributes | |
| TEnumAsByte< enum EFullyLoadPackageType > | FullyLoadType |
| FString | Tag |
| TArray< FName > | PackagesToLoad |
| TArray< TObjectPtr< class UObject > > | LoadedObjects |
Struct to help hold information about packages needing to be fully-loaded for DLC, etc.
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inline |
| TEnumAsByte<enum EFullyLoadPackageType> FFullyLoadedPackagesInfo::FullyLoadType |
When to load these packages
| TArray<TObjectPtr<class UObject> > FFullyLoadedPackagesInfo::LoadedObjects |
List of objects that were loaded, for faster cleanup
The list of packages that will be fully loaded when the above Map is loaded
| FString FFullyLoadedPackagesInfo::Tag |
When this map or gametype is loaded, the packages in the following array will be loaded and added to root, then removed from root when map is unloaded