UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FFullyLoadedPackagesInfo Struct Reference

#include <Engine.h>

Public Member Functions

 FFullyLoadedPackagesInfo ()
 

Public Attributes

TEnumAsByte< enum EFullyLoadPackageTypeFullyLoadType
 
FString Tag
 
TArray< FNamePackagesToLoad
 
TArray< TObjectPtr< class UObject > > LoadedObjects
 

Detailed Description

Struct to help hold information about packages needing to be fully-loaded for DLC, etc.

Constructor & Destructor Documentation

◆ FFullyLoadedPackagesInfo()

FFullyLoadedPackagesInfo::FFullyLoadedPackagesInfo ( )
inline

Member Data Documentation

◆ FullyLoadType

TEnumAsByte<enum EFullyLoadPackageType> FFullyLoadedPackagesInfo::FullyLoadType

When to load these packages

◆ LoadedObjects

TArray<TObjectPtr<class UObject> > FFullyLoadedPackagesInfo::LoadedObjects

List of objects that were loaded, for faster cleanup

◆ PackagesToLoad

TArray<FName> FFullyLoadedPackagesInfo::PackagesToLoad

The list of packages that will be fully loaded when the above Map is loaded

◆ Tag

FString FFullyLoadedPackagesInfo::Tag

When this map or gametype is loaded, the packages in the following array will be loaded and added to root, then removed from root when map is unloaded


The documentation for this struct was generated from the following file: