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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "AssetManagerTypes.h"#include "Misc/AssetRegistryInterface.h"#include "StreamableManager.h"#include "AssetRegistry/AssetBundleData.h"#include "AssetRegistry/AssetRegistryModule.h"#include "GenericPlatform/GenericPlatformChunkInstall.h"#include "ContentEncryptionConfig.h"#include "Misc/SourceLocation.h"#include "Misc/SourceLocationUtils.h"#include "AssetManager.generated.h"Go to the source code of this file.
Classes | |
| struct | FAssetManagerDownloadParams |
| struct | FAssetManagerLoadParams |
| class | UAssetManager |
| struct | UAssetManager::FPendingChunkInstall |
Namespaces | |
| namespace | UE |
| namespace | UE::AssetRegistry |
| namespace | UE::Cook |
Enumerations | |
| enum class | EUpdateManagementDatabaseFlags : uint32 { None = 0 , BuildChunkMap = (1 << 0) , ForceRefresh = (1 << 1) } |
|
strong |
| DECLARE_DELEGATE_OneParam | ( | FAssetManagerAcquireResourceDelegate | , |
| bool | |||
| ) |
Delegate called when acquiring resources/chunks for assets, parameter will be true if all resources were acquired, false if any failed
| DECLARE_DELEGATE_TwoParams | ( | FAssetManagerAcquireResourceDelegateEx | , |
| bool | , | ||
| const TArray< int32 > & | |||
| ) |
Delegate called when acquiring resources/chunks for assets, first parameter will be true if all resources were acquired, false if any failed. Second parameter will contain a list of chunks not yet downloaded
| DECLARE_LOG_CATEGORY_EXTERN | ( | LogAssetManager | , |
| Log | , | ||
| All | |||
| ) |
| DECLARE_MULTICAST_DELEGATE_OneParam | ( | FOnAddedAssetSearchRoot | , |
| const FString & | |||
| ) |
Delegate called when new asset search root is registered due to runtime asset mounting, path will not have a trailing slash
| ENUM_CLASS_FLAGS | ( | EUpdateManagementDatabaseFlags | ) |